Mirroring and merging components - Maya Video Tutorial | LinkedIn Learning, formerly Lynda.com (2024)

From the course: Maya 2025 Essential Training

From the course: Maya 2025 Essential Training

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Mirroring and merging components

- [Instructor] There are many times when we'll need to model or create symmetrical objects. And one way to do this is to model one side of the object and then just mirror it to create the other side. So let's take a look at how to do that. So here I have a propeller and I want to create the other side, and I want to attach it all as one propeller assembly. Well, the first thing you want to do is, you want to make sure that you have everything lined up so that you can mirror it. So in this case, I've got this propeller, and if I hit W to move, you'll see that the pivot point is kind of in the middle of that propeller. So I need to get it towards the center. So I'm just going to tap my space bar, hop out to a four view and find my front view. So I'm going to tap again, and then all I have to do is hold down the letter D and that allows me to move my pivot, and I'm just going to center that to that propeller assembly. And also I'm centering it to the world as well. So everything in this…

Contents

    • Create high-quality 3D models and animations with Maya 37s
    • (Locked) Maya system requirements 31s
    • (Locked) Make the most of the exercise files 31s
    • (Locked) Configuring Maya 41s
    • (Locked) Overview of the Maya interface 3m 16s
    • Working with files and Maya projects 2m 3s
    • (Locked) Navigation in Maya 2m 58s
    • (Locked) Configuring viewports 48s
    • (Locked) Using the hotbox and marking menus 3m 36s
    • (Locked) Configuring workspaces 1m 42s
    • (Locked) Setting preferences 2m 51s
    • Configuring plug-ins 2m 58s
    • (Locked) Selecting objects 2m 29s
    • (Locked) Using the Move tool 3m 57s
    • (Locked) Rotating and scaling 2m 30s
    • (Locked) Manipulating pivots 2m 32s
    • (Locked) Duplicating objects 3m 16s
    • (Locked) Understanding the Channel Box 2m 17s
    • Working with the Attribute Editor 2m 28s
    • (Locked) Maintain accuracy with snapping 2m 47s
    • (Locked) Working with the Outliner 3m 33s
    • (Locked) Creating hierarchies 2m 30s
    • (Locked) Grouping objects 2m 20s
    • (Locked) Creating layers 3m 30s
    • (Locked) Hiding and showing objects 2m 38s
    • (Locked) Creating polygonal objects 5m 4s
    • (Locked) Selecting polygonal components 4m 23s
    • (Locked) Using the Modeling Toolkit 4m 21s
    • (Locked) Component tags 3m 22s
    • (Locked) Using brush tools to sculpt meshes 5m 1s
    • (Locked) Setting up a reference 4m 58s
    • (Locked) Modeling against a reference 5m 32s
    • (Locked) Using the Extrude tools 3m 30s
    • Smart Extrude 2m 20s
    • (Locked) Working with edge loops 3m 40s
    • Bevel tools 2m 17s
    • (Locked) Combine and Separate 3m 5s
    • (Locked) Object history 2m 30s
    • (Locked) Object deformers 6m 43s
    • (Locked) Mirroring and merging components 5m 59s
    • (Locked) Smoothing surfaces 3m 5s
    • (Locked) Working with subdivision surfaces 4m
    • (Locked) Boolean tools 4m 15s
    • (Locked) Creating curves 6m 42s
    • (Locked) Modifying curves 4m 4s
    • (Locked) Extruding along a path 1m 45s
    • (Locked) Basics of Maya rendering 2m 35s
    • (Locked) Standard surface materials 5m 32s
    • (Locked) Opacity and refraction 3m 43s
    • (Locked) Creating and applying maps 4m 22s
    • (Locked) Using bitmaps as textures 5m 27s
    • (Locked) Working with the Hypershade window 3m 38s
    • Use Substance materials 4m 51s
    • (Locked) Apply multiple materials to objects 3m 56s
    • (Locked) UV mapping polygonal objects 5m 13s
    • (Locked) Understanding the UV Editor 2m 46s
    • (Locked) Fine-tuning UVs 4m 6s
    • (Locked) Render settings 6m 17s
    • (Locked) Add and control light 4m 53s
    • (Locked) Arnold light types 4m 18s
    • (Locked) Image-based lightning and skydomes 3m 35s
    • (Locked) Using objects and lights 2m 26s
    • (Locked) Adding cameras 5m 23s
    • (Locked) Adding depth of field in Arnold 3m 15s
    • (Locked) Creating motion blur in Arnold 2m 59s
    • (Locked) Render view and final output 3m 43s
    • (Locked) Understanding the animation interface 7m 39s
    • (Locked) Animating objects using Set Key 5m
    • (Locked) Modifying keys on the Timeline 3m 6s
    • (Locked) Modifying keys in the Graph Editor 4m 28s
    • (Locked) Using the Dope Sheet 2m 47s
    • (Locked) Creating animation cycles 3m 18s
    • (Locked) Animating objects along spline paths 4m 23s
    • (Locked) Visualizing animation 3m 12s
    • (Locked) Time slider bookmarks 2m 4s
    • (Locked) Draw on screen with Blue Pencil 3m 4s
    • (Locked) Working with standard formats 5m 43s
    • (Locked) Setting up USD stages 7m 53s
    • (Locked) Creating variations in USD 4m 19s
    • (Locked) Next steps 21s
Mirroring and merging components - Maya Video Tutorial | LinkedIn Learning, formerly Lynda.com (2024)

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