Antorus, the Burning Throne, is a raid instance introduced in the World ofWarcraft: Legion expansion. There are a total of 11 new bosses available withinAntorus. The raid is available in the following difficulties and sizes:
- Raid Finder;
- Normal mode (between 10 and 30 players, using the flexsystem);
- Heroic mode (between 10 and 30 players, using the flexsystem);
- Mythic mode, the hardest difficulty in the game (available only in 20-mansize).
This is Tier 21, in terms of PvE progression, and is the thirdraid to feature Tier sets and bonuses in Legion. It is the fifth and final raidinstance to be released as part of World of Warcraft: Legion. It houses 11 bosses.
Currently, we offer you the following strategy guides:
Garothi Worldbreaker
Felhounds of Sargeras
Antoran High Command
Portal Keeper Hasabel
Eonar the Life-Binder
Imonar the Soulhunter
Kin'garoth
Varimathras
The Coven of Shivarra
Aggramar
Argus the Unmaker
Loot
Bosses in Antorus can drop relics, and we have acomprehensive guide covering these relics. We also have acomprehensive guide covering the trinkets that drop in Antorus.
Boss Order
Antorus, the Burning Throne, is a largely non-linear raid instance with 11total bosses. The order of the bosses is as follows:
- Garothi Worldbreaker
- Felhounds of Sargeras
- Antoran High Command
- Eonar
- Portal Keeper Hasabel
- Imonar the Soulhunter
- Kin'garaoth
- Varimathras
- The Coven of Shivarra
- Aggramar
- Argus the Unmaker
Overview of the Instance
Antorus can be found on the planet Argus, near the Felfire Armory. Theentrance itself can be found at the end of lava river, but is currentlyblocked by debris until the raid launches.
The Garothi Worldbreaker is the first encounter available inAntorus, the Burning Throne. The Garothi Worldbreaker must be defeated beforeany of the other bosses may be attempted. The boss has a single main phaseand a short pseudo-intermission, where one of his artillery weapons must bedestroyed in order to resume the encounter.
The Felhounds of Sargeras, F'harg and Shatug, are thesecond encounter in Antorus. This is a 2-target fight for the entire encounter,and the bosses share a health pool. The two bosses must be keptapart, and both of them use abilities from separate spell schools. This isprimarily a control style fight, where patient execution prevails.
The Antoran High Command is comprised of Admiral Svirax,Chief Engineer Ishkar, and General Erodus. The raid will dealwith only one boss at a time, however, they all share a health pool. Thisencounter also features a variety of add waves that engage the raid whileone of the main bosses is active. Controlling the environment is an importantfeature of this encounter, as many of the abilities (such as the Entropic Mines) will limit the area the group has available to them.
Portal Keeper Hasabel is an interesting boss that will force theraid to split into teams to succeed. While Hasabel herself never leaves themain platform, 3 portals to other platforms will be accessible to the raidat all times. At varying points in the encounter, Hasabel will summon demonsthrough the portals as well as spawning a mini-boss on one of the extraneousplatforms. There are varying buffs and debuffs available within each portalthat counter abilities used by a mini boss in another portal. This fightfocuses on strong spatial awareness and coordination.
Eonar the Life-Binder is a unique encounter within World of Warcrafthistory. It is most similar to a "Tower Defense" game, with the raid defendingthe Essence of Eonar from waves of demons. There are several lanes andvertical levels to the encounter, which can be accessed by players by using theExtra Action Button, granting temporary flight. Just like "Tower Defense"games, successfully defending Eonar stems from intelligently dividing yourforces so that each lane has a measured helping of damage, crowd control, andsustainability.
Imonar the Soulhunter stands at the foot of a long bridge, which hewill occasionally traverse while laying traps for the raid as they attempt tofollow. This encounter revolves heavily around environmental awareness, asImonar lays mines, tosses grenades, and summons space ships to blast the raid— all of which can hit everyone in the raid if dealt with improperly.Overall, triumph over Imonar lies in spatial awareness and control, as there isno significant damage check.
Kin'garoth can only be accessed after Imonar has been defeated.He has 2 distinct phases; an "up" phase where he engages the raid, later joinedby powerful adds, and a "down" phase where is immune to damage and the raidmust attempt to destroy latent constructs before they can join the fray.Kin'garoth is a very intense encounter where both damage and mechanical prowessare important. A raid with very high damage will be able to nullify many ofthe mechanics before they can even become active in the fight, as the addsmust first be "built" before they engage the raid.
Varimathras is a straightforward encounter with a high penaltyfor mistakes. Any Shadow damage suffered negates any and all healing for7 seconds, and, predictably, all of his direct abilities deal Shadow damage.The raid also cannot stray any further than 8 yards from an ally, orVarimathras will strike from the shadows and deal heavy damage. Many ofVarimathras' abilities are simple in nature, and therefore the key to successlies in keeping a cool head, as panic and mistakes result in immediatefailure.
The Coven of Shivarra is comprised of Noura, Mother of Flames,Asara, Mother of Night, and Diima, Mother of Gloom (as well asThu'raya, Mother of the Cosmos on Mythic difficulty). This is a councilstyle encounter, with several types of adds joining the encounter periodicallyas well. The bosses share a health pool, and each perform a different styleof attack. Naturally, there are a plethora of mechanics present in the fight,and the different ways they can overlap often present formidable challengesfor the group.
Aggramar is the penultimate malevolence housed within Antorus,the Burning Throne. Aggramar is a 3-phase encounter, with an intermissionbetween each phase. As the encounter progresses, the boss gains new abilitiesand occasionally empowers existing ones. Aggramar will test many aspectsof your team, from group cohesion and reaction time to whether or not yourraw numbers can keep up with what the encounter demands.
Argus the Unmaker is the final boss of Antorus, and of the Legionexpansion. On Heroic and other lesser difficulties, Argus is a 3-phaseencounter with 2 intermission phases, however, on Mythic difficulty thereare an undetermined amount of secret phases that begin at 40%. Argus is afast-paced and straightforward encounter, but mistakes often lead to instantdeath and the collapse of the raid. Argus the Unmaker is a pulse poundingand intense encounter which will surely take your team to its limit.
Changelog
- 28 Oct. 2017: Added links to Antorus relic and trinket guides.
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